Level Designer Resume Sample

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Hester Stracke
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Work Experience


Senior Level Designer
07/2017 - PRESENT
Chicago, IL
  • Understand the part that his/her level plays in the overall game experience based on the creative director’s vision
  • Locate and fix bugs in both their own and their colleagues’ work
  • Conduct gameplay evaluations on their work and their colleagues’ work, providing feedback and suggestions to help fine tune and improve the game
  • Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective
  • Effectively communicate within a large group project environment
  • Apply critical thinking and analytical skills to resolve complex issues
  • Experience on new generation consoles
Level Designer
01/2014 - 06/2017
Los Angeles, CA
  • Benchmark against the best competitor games and adapt their best practices
  • Using the Level Design Editors / 3DS max, the level designer builds and polishes the level structure and game progression in order to deliver the intended player experiences
  • Shapes the game and player experiences throughout the game levels following an appropriate learning curve
  • Constantly iterate and tweak based on the player’s behavior and data during live operations
  • Work with the game designer to find the best balance for retaining and monetizing players while providing a fun experience
  • Design game sequences with tools such as Adobe Photoshop, Google SketchUp or a plain good old paper sheet
  • Bring these sequences throughout every production stage until its final form, which is the best game in the world
  • Be the resource person, the czar of these game sequences in order to answer other collaborators questions, while ensuring high quality levels
Junior Level Designer
08/2011 - 09/2013
New York, NY
  • Attestation of collegial studies in video game level design and production or equivalent
  • Understand creative director’s vision and develop levels based on this
  • Have good technical knowledge of editors, and faster learner for new tech
  • Good knowledge and understanding of the video game development process
  • Work under pressure with pre-established constraints
  • Software and editor skills (perfect command of Unreal tools an asset, along with advanced knowledge of 3Dmax)
  • A passion for video games as well as significant in-depth knowledge of the field
  • Availability and flexibility in terms of work hours
  • Implements the game rules and mechanics in the game levels according to the Game Design guidelines

Education


University of Maine at Augusta
2006 - 2011
Engineer's Degree in Architecture

Professional Skills


  • Strong leadership with vision and decision making skills
  • Excellent artistic skills and a good sense of aesthetic principals
  • Strong environment/Layout creation and iteration skills
  • Works well under deadlines and has strong verbal and written communication skills
  • Strong creative and technical design skills
  • Self-motivated and focused worker with excellent communication and collaboration skills
  • · Excellent communication skills, both verbal and written

How to write Level Designer Resume

Level Designer role is responsible for design, software, leadership, database, credit, training, integration, shipping, architecture, research.
To write great resume for level designer job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For Level Designer Resume

The section contact information is important in your level designer resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your Level Designer Resume

The section work experience is an essential part of your level designer resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous level designer responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular level designer position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative Level Designer resume experience can include:

  • Working effectively in a collaborative environment, providing input and regular feedback
  • Scripting ability and general 3D skills
  • Experience with mentoring junior level designers Solid understanding knowledge of game level balancing
  • Team with Art Direction and Environment Art team to ensure visually compelling levels using composition skills such as form, shape and color
  • Create game content that delivers a rewarding and exciting experience for the player with support from more experienced designers
  • Extensive hands on experience developing single-player levels. Prior work with the Unreal editor is highly desirable

Education on a Level Designer Resume

Make sure to make education a priority on your level designer resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your level designer experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in Level Designer Resume

When listing skills on your level designer resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical level designer skills:

  • Good problem-solving skills with the ability to suggest creative solutions
  • Good time management skills, and an understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
  • Good communication skills to advise and guide a team towards the best technical solutions
  • Excellent organization and communication skills are required
  • Strong time management skills in an often ambiguous environment
  • Outstanding English oral and written skills

List of Typical Experience For a Level Designer Resume

1

Experience For Senior Level Designer Resume

  • · Design pipeline/asset optimization skills
  • Communicate proactively and effectively with the team
  • Work closely with the art, design, and engineering teams to deliver the highest quality player experience
  • Experience as a lead of a small or medium sized team
  • Experience in the game industry
  • Experience with critical software (Word, Excel, Visio, Photoshop)
  • Understand the part that his/her level plays in the overall game experience based on the creative/level-design director’s vision
  • AAA action game level design experience
2

Experience For Lead Level Designer Resume

  • Assist, inspire, and mentor less experienced designers – help to establish and teach best practices
  • Work closely with the art team to ensure the level creation process accounts for their needs and enhances the overall visual experience
  • Work closely with engineers in order to request and develop new tools that lend to better workflow and quality experiences
  • · Positive CAN-DO attitude, strong work ethic, and the ability to thrive in a highly collaborative team environment
  • · Ability to anticipate, prioritize, and organize work to meet objectives
  • · Passion, enthusiasm and experience with first and third person shooters
  • Experience or knowledge on Match 3 or similar F2P mobile games
3

Experience For Technical Level Designer Resume

  • Experience or knowledge of mobile games, traditional board games, social games, and console/PC games
  • Collaborate with programmers/artists to ensure effective integration of game design, art, animation, and technology
  • Demonstrated passion for online multiplayer shooters is required
  • Collaborate with the Design team, Artists, and Engineers to refine player experiences and spaces to fulfill the creative vision of the product
  • Prioritize work, communicate progress, and give useful and meaningful feedback to meet deadlines and help the level teams accomplish their goals
  • Designing and building fun, immersive scenarios using our in-house engine Snowdrop™
4

Experience For Junior Level Designer Resume

  • Adding short encounters and missions through designing levels for fights and targets as well as strategic NPC’s
  • Designing and creating 2D multiplayer level layouts that complement and help showcase the game’s systems and player abilities
  • Working with art and engineering, prototype and iterate our procedural world design tech and pipeline
  • Ensuring a memorable game where form follows function through close collaboration with art, programing, narrative and other disciplines
  • Conducting gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the game
  • Locating and fixing bugs in both your own and your colleague’s work
5

Experience For Level Designer M/F Resume

  • Working knowledge of overall game design and mechanics
  • Understanding of systems, mechanics and feature design
  • Working with art, pitch and prove new biomes and locations
  • Working with other designers and art, define and tune gameplay metrics
  • Outstanding self-motivation and initiative
  • Using industry standard 3D packages as well as proprietary WB tools, creates technical setups, and troubleshoots for their assigned development project
  • Using UNREAL 4 as well as proprietary WB tools to create and debug content
  • Being a part of a taskforce that takes scenarios from concept to final polish
  • Supporting the Lead World Designer in whatever madness comes up
6

Experience For Lead Technical Level Designer Resume

  • Willing and able to travel outside the US
  • Work with internal quality control team as part of any debugging process by communicating and working towards resolving any reported issues
  • Own and drive the design of engaging multiplayer levels from concept to building and tuning
  • Help define or refine the production pipeline as needed, including establishing and enforcing constraints and metrics throughout the project
  • Create visual assets (ie. models, textures etc.) in addition to being proficient with scripting in Kismet
7

Experience For Senior Multiplayer Level Designer Resume

  • Develop an understanding of Rational Level Design theory and implement content according to defined guidelines
  • Support designers on implementing design specs and play testing
  • Participate in the creation and tuning of the level according to the design and creative vision of the project
  • Passion for creating and playing multiplayer games
  • Responsible for level-specific implementation of complex scenarios, including logic and scripting
  • Become a resident expert on the Level Design pipeline in UE4 including scripting and all technical requirements
  • Lead the level design and contribute content to a talented team creating compelling multiplayer levels and open world spaces from the ground up
8

Experience For Level Designer Intern Resume

  • Resolve complex problems at speed light while finding creative solutions
  • Proficiency in basic software such as word processing, spreadsheets, etc.
  • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent by working with the narrative team
  • Collaborate with the Design, Art, and Engineering teams to create and refine gameplay mechanics, combat encounters, and cinematic sequences
  • Assist in the testing of new features and tools before they are deployed to the rest of the team
  • A passion for games and gaming
9

Experience For Entry Level Designer / Technician Resume

  • Create levels and content for existing products
  • Brainstorm new level features and mechanics, and write supporting design specs
  • Conduct data analytics to balance and tune gameplay on an ongoing basis
  • Design and implement industry defining level layouts for Halo’s next epic campaign
  • · Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the game
10

Experience For Multiplayer Level Designer Resume

  • · Ability to adapt to changing workflows and tools
  • Proficiency working in Unity
  • Level play testing, reviews and feedback (40%)
  • Create levels for existing products (10%)
  • Prototype and design the game environment, establish the layout and suggest ways to use interactive and static means to create engaging levels for the player
  • Contribute to the design, testing and development of new features or tools
  • Work with the testing department throughout the project to ensure the game plays and performs as intended

List of Typical Skills For a Level Designer Resume

1

Skills For Senior Level Designer Resume

  • Facilitate knowledge sharing and skills development both across and within design sub-disciplines
  • Substantial working experience in Level Design or other relevant experience
  • Presentation rendering skills
  • Fluent English oral and written skills
  • A good knowledge and experience of computer and video games
  • Critical sense and analytical skills
  • Up to 1 years’ experience in an internship or placement year in a professional game studio environment or other relevant experience
2

Skills For Lead Level Designer Resume

  • Knowledge/Experience: Project production experience, standards and regulations
  • Good knowledge and experience of computer and video games
  • Programming/scripting experience an asset
  • Programming/scripting experience in C/C++, LUA, or other languages
  • Using your experience and tools to make the worlds come alive
3

Skills For Technical Level Designer Resume

  • Champion designed levels through the production process, by play testing, iterating, taking feedback and showcasing the experiences
  • Solid understanding of game balancing and pacing
  • Experience using professional game-editing software (Unity3D, Unreal, CryEngine, etc.) and their related scripting tools
  • Experience with coding, advanced scripting and modeling is an asset
  • Professional experience building, sculpting, and texture painting Exterior 3D spaces
  • Solid understanding knowledge of game level balancing
4

Skills For Junior Level Designer Resume

  • Create fun and exciting experiences using an array of game mechanics
  • General programming and/or scripting experience
  • Experience working closely and communicating with artists
  • Experience in using a text based scripting language (C#, LUA, UnityScript, etc.)
  • Experience in world or level building in one or more current generation engines/modelling tools (for example: UE4, Unity, CryEngine, 3DS Max, Maya etc.)
  • Passion for creating excellent gameplay (understanding of fun, willingness to hear critical feedback, love of iteration, player first)
  • Experience shipping multiple games including one or more shooters
  • Experience developing and shipping multiple AAA console games
5

Skills For Level Designer M/F Resume

  • · Experience building and iterating upon a MP level for FPS/TPS
  • Strong knowledge of game balancing and pacing
  • Experience with level design and prototyping using game tools
  • Experience with mentoring junior level designers
  • Thorough grasp of the principles of good level design (pacing, risk and reward, difficulty, etc.)
  • Experience shipping multiple AAA titles
  • Experience using a level editor (UE4, or similar)
6

Skills For Lead Technical Level Designer Resume

  • Visual scripting experience (Blueprints, for example)
  • Experience working on an RPG and multiplayer games
  • Experience in game development, and at least 4 working as a Level Designer on AAA Games
  • A passion for playing open world games, and a desire to build unique and innovative experiences
  • Experience playing through many dungeon or raid encounters
  • Strong scripting ability (Blueprint, Kismet, LUA…)
  • Experience working with 3rd party teams
  • Experience leading other Game Designers/Level Designers
7

Skills For Senior Multiplayer Level Designer Resume

  • Work closely with gameplay designers to ensure the overall gameplay experience quality is being met and exceeded
  • · Experience with various engines (Unity, UnReal, QERadiant, Source Engine), design production tools and level editing pipelines
  • · Experience conducting playtests autonomously
  • Passion for games and desire to create fun and engaging experiences
  • Strong understanding of level flow, encounter design, visual aesthetics and composition
8

Skills For Level Designer Intern Resume

  • Maintain a positive work environment that is motivating and fosters a strong sense of creativity and passion for excellence
  • Extensive experience hands-on developing multiplayer levels for a first-person / third-person shooter
  • Professional level design experience with time spent building PVP and PVE worlds
  • Experience and/or knowledge of level design for casual games
  • Experience of level design for first person shooters
9

Skills For Entry Level Designer / Technician Resume

  • Experience in one of the major level editors (Preferably Unity)
  • Experience with procedural level generation
  • Demonstrated ability to improvise and creatively solve problems
  • Experience with engines and/or platforms at an asset
  • Experience with 2D/3D software an asset
  • 3Cs experience on at least two successful AAA titles
  • Two years of experience and one or more published AAA titles in a level design capacity
  • Experience with the Radiant level editor
10

Skills For Multiplayer Level Designer Resume

  • Up to 1 years’ experience in an internship or placement year in a professional
  • Professional experience of design systems to build levels in 3D space, and how to incorporate game-play demands into their designs
  • Experience with 3D engines (Such as Unreal, CryEngine etc.)
  • Is a passionate gamer with a solid video game culture
  • Experience workingon AAA games is considered an advantage
  • Experience as a people manager and/or senior team member with leadership responsibilities. Ability to quickly adapt to new situations
  • Experience as a level designer for published AAA PC and/or Digital console titles
  • Work effectiveness is determined through completion of tasks within time allotted
  • Experience as Level Designer, in the field of video games

List of Typical Responsibilities For a Level Designer Resume

1

Responsibilities For Senior Level Designer Resume

  • Strong communication skills, positive attitude, great work ethics, and the ability to work in a highly collaborative team environment
  • Experience in video-game level design, production, or other relevant experience
  • Working experience using LUA (or equivalent scripting language) to create game mechanics
  • Experience working hands-on with tools and scripting to build scenarios and/or features
  • Preferably has experience working in the video games or films industry as a Previz Artist, Animator, Camera Artist or Video Editor
  • Strong working knowledge of game design systems
  • Experience in developing game features from concept to completion
  • Strong interest for the military culture
2

Responsibilities For Lead Level Designer Resume

  • Experience as Level Designer
  • Excellent knowledge of the video game industry
  • Has experience with open-world games
  • Skilled in several domains so that he is the bridge between all the disciplines
  • Prioritizes and manages the team’s day-to-day activities to ensure that there are completed on time, within budget and to production teams specifications
  • Prioritizes and manages the team's day-to-day activities to ensure that there are completed on time, within budget and to production teams specifications
  • Creating levels for Fortnite, using modular kits to design visually appealing and fun locations that follow gameplay rules
3

Responsibilities For Technical Level Designer Resume

  • Using content to tell stories, pushing the ambient storytelling in the world
  • Scripting mission events while respecting the technical constraints
  • Understanding of how tone, ambience and gameplay mechanics work together in creating immersive worlds
  • Working knowledge of design systems in order to build levels in 3D space, and how to incorporate game-play demands into their designs
  • Focusing on visual quality of the game levels
  • Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc
  • Assist in evaluating and assessing potential new design team members, and attracting industry leading design talent
4

Responsibilities For Junior Level Designer Resume

  • Be a hands-on developer responsible for planning and developing new areas and working with a cross-discipline team to bring them to life
  • Any creative hobby (Creative writing, Music instruments, Drawing, Cooking, Fashion design, etc…)
  • Design and conceptualize creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor)
  • Enjoy working with creative people and dream of working in an international team
  • A working knowledge of industry standard game engines, design toolsets, scripting languages and production pipelines
  • Proficient in using a 3D modelling package such as Maya
5

Responsibilities For Level Designer M/F Resume

  • Proficient in using game editing software such as Unreal, Unity, Frostbite, etc
  • Blend creativity with methodical testing and balancing
  • Actively contribute to creative discussions surrounding feature reviews and new features Craft , assess, re-balance and tune new and existing levels
  • Advanced technical knowledge using editors and scripting tools : knowledge of at least one game engine
  • Autonomous in scripting and able of producing complex situations
  • Document and present your work, including prototyping and playtest results, to various teams and directors
  • Represent design thinking via prototyping techniques
  • Enthusiasm for on-going learning and self-development
6

Responsibilities For Lead Technical Level Designer Resume

  • Create engaging gameplay that utilizes the characters and environments in a manner that complements overall game design
  • Become an expert at the tools we are using to build the game
  • Craft exceptional scenarios using NPC’s, powerups, enemies, and props
  • Manage, mentor and motivate a team of level designers to maintain a positive and highly productive working atmosphere
  • Work closely with the Campaign leadership group to ensure that the overall vision is being met and exceeded
  • Mentor and motivate other level designers to maintain a positive productive working atmosphere
  • Work closely with engineers to develop and maintain level building functionality and push tool / design boundaries
  • Utilize rapid prototyping to test feasibility of features/ideas/work flows
  • Work with Engineering, Tech Art, and other departments to meet and solve technical stability or potential problems within campaign levels
7

Responsibilities For Senior Multiplayer Level Designer Resume

  • Document, maintain, and test new design tools/scripting throughout development
  • Familiar with Unreal Engine 4 and working knowledge of its components
  • Carry out production tasks as level designer and prototype the gameplay features during game design
  • Design and implement elements that are more complex, more abstract or more technically challenging and which impact the entire game
  • Mastery of game design processes such as level flow, engagement design, pacing, etc.
  • Actively participate in and/ or lead design specific discussions concerning design reviews and design issues
8

Responsibilities For Level Designer Intern Resume

  • Organized and autonomous, with analytical thinking
  • Never take a decision without having taken in account the expert advices (mostly the leads and especially the DTs)
  • Working in a senior or lead level design capacity on first person shooter titles
  • Entry-level proficiency in the use of computers for making architectural drawings, calculations and 3D visual simulations
  • Direct involvement with prop placement, lighting, mood/atmosphere and design markup
9

Responsibilities For Entry Level Designer / Technician Resume

  • Keen sense of performance limitations (optimization, streaming, LODs, etc)
  • Working as a level designer on a first person/third person shooter title
  • Deep understanding of gameplay and level design theories and practices
  • Creativity : think outside the box, being able to see things in a different perspective
  • Advanced technical knowledge about editors and tools / scripting languages: knowledge of one or more game engines
  • Excellence in communication and collaboration (clarity, flexibility, understanding, accuracy, receptiveness, reasonableness)
  • Able to model interesting architecture and environments in 3D
10

Responsibilities For Multiplayer Level Designer Resume

  • Actively contribute to creative discussions surrounding feature reviews and new features
  • Create , assess, re-balance and tune new and existing levels
  • Remain up-to-date with Level and Game Design literature and best practices to continue driving the studio’s Level Design expertise
  • Help in the development of level designers, assessing performance and areas of improvement
  • Remain up-to-date with Level and Game Design literature and best practices to continue driving the studio's Level Design expertise
  • Create, assess, re-balance and tune new and existing levels
  • Remain up-to-date with Level and Game Design literature and best practices to continue contributing to the studio’s Level Design expertise
  • Remain up-to-date with Level and Game Design literature and standards to continue driving the studios Level Design expertise
  • Self-motivated, passionate, proactive and organised, but able to have fun whilst being all those things!

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