Texture Artist Resume Sample

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Cooper Gaylord
694 Kristoffer Spur,  Detroit,  MI
+1 (555) 139 1371

Work Experience

Lead Texture Artist
02/2018 - PRESENT
Los Angeles, CA
  • Ensure the integration and optimization of artistic content in the engine
  • Guarantee the respect of the technical constraints related to the console
  • Provide technical follow-up to the art team
  • Develop or find the best tools and methods possible to improve and facilitate the work of the team
  • Coach members of the art team to be able to use the tools and methods well
  • Act as interlocutor between the art team and the programming team
  • Provide constant technical support for tools and engine to all members of the Artistic Team
Texture Artist
03/2012 - 09/2017
Houston, TX
  • Works closely with game design to ensure art enhances the player experience
  • Able to explore a wide variety of ideas that push the Wow style
  • Texture experience with high end film
  • Define the types and number of textures to produce with technical leads and in keeping with the project’s technical constraints (number of layers, available memory, texel ratios, etc.)
  • Produce all of the textures required (nmap, spec, diffuse, etc.) to reach quality standards and emphases the project’s vision
  • Validate the textures’ quality once they are imported in the game and improve them whenever necessary
  • In-depth knowledge of Adobe Photoshop
  • Mentors junior and mid-level Artists
  • Creates/modifies high-quality texture maps for PBR materials
SAN Francisco Junior Texture Artist
07/2006 - 09/2011
Boston, MA
  • Review UV’s for texturing when needed
  • Work closely with Lead Texture Painter, Lead Lighting TD’s and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Texture painting experience with high end film
  • Create 2D overpaints to flush out the level’s visual design, lighting, and mood
  • Proven ability to work in the 2D and 3D space
  • Excellent at setting and driving a vision
  • Excellent follow through and takes initiative to solve problems
  • An exceptional understanding of architecture as it applies to level design, light, and color
  • A thorough understanding of the level design process


Herzing University - Kenosha Campus
2002 - 2006
Bachelor's Degree in Design

Professional Skills

  • Excellent Photoshop and Body Paint skills and a good understanding of 3d sculpture and paint packages
  • Basic traditional drawing and hand painting skills
  • Experience leading and training othersPrevious film industry experience
  • Experience coaching less experienced Texture Artists
  • Basic modelling skills would be desired but not essential
  • Modeling / Texturing / Materials / Shaders for video games environments or equivalent experience
  • Strong understanding of image colour space relating to texture painting

How to write Texture Artist Resume

Texture Artist role is responsible for painting, digital, basic, modeling, photoshop, architecture, training, design, events, automation.
To write great resume for texture artist job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For Texture Artist Resume

The section contact information is important in your texture artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your Texture Artist Resume

The section work experience is an essential part of your texture artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous texture artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular texture artist position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative Texture Artist resume experience can include:

  • General understanding and experience with basic 3D modeling within Maya
  • Strong working knowledge of polygonal texturing and UV layout
  • Experience with Look development such as working with shading networks
  • Previous experience creating textures for photorealistic organic and hard surface digital models
  • Previous experience creating photorealistic textures for organic and hard-surface models (essential)
  • Experience with real-time Lighting tools on game engines

Education on a Texture Artist Resume

Make sure to make education a priority on your texture artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your texture artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in Texture Artist Resume

When listing skills on your texture artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical texture artist skills:

  • Excellent traditional painting skills
  • Excellent Maya skills and the ability to apply and manage UV’s
  • Excellent Maya, Photoshop and Mari skills
  • A good eye for detail and the skill to create texture images using a combination of photographs and digital painting
  • Advanced knowledge of Photoshop and Mari, a strong working knowledge of Maya and UV’s, and a good understanding of Zbrush/Mudbox
  • Demonstrable experience in texturing, modelling, lighting or image processing or other relevant experience in video game development

List of Typical Experience For a Texture Artist Resume


Experience For 3D Texture Artist, AGS Resume

  • Learn to use good judgement to know when and how to optimize textures
  • Apply the project’s artistic direction when creating textures
  • Follow a project’s artistic direction set by the Art Director/Lead when creating textures
  • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
  • Produce all textures needed (Normal map, spec, diffuse etc) for game production which includes tiling textures and object based textures

Experience For Lead Texture Artist Resume

  • Be proactive and work closely with modellers/lighting artists to adapt textures to their needs & constraints
  • Familiarity with the tools needed with handling textures and follow/maintain the setup structure in engine
  • Produce all textures needed (Normal map, spec, diffuse etc) for game production which includes tiling textures for Environments and prop based textures

List of Typical Skills For a Texture Artist Resume


Skills For 3D Texture Artist, AGS Resume

  • Experience in the industry
  • Extensive Experience with 3D design, 3D texture design
  • Demonstrable experience in the creation of a wide variety of textures (ie. terrain, vegetation, structural & props) for recent AAA titles
  • Good knowledge in Substance packages
  • Collaborate with teams recognized for their experience on renowned franchises
  • Strong artistic sense with an eye for detail, composition and value/colour theory
  • Previous film industry experience (essential)
  • Previous film industry experience

Skills For Lead Texture Artist Resume

  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs
  • Thorough understanding of the visual effects pipeline from modelling through animation, texturing, and rendering
  • Thorough understanding of the visual effects process and the role texturing plays in creating photorealistic CG objects
  • High understanding of physically based rendering (PBR) pipelines
  • Knowledge of creating textures which adhere to the basics of Physically Based Rendering (PBR)
  • Assist in assessment of advanced and new product training for existing staff
  • Creates and maintains a texture and material library following the visual direction of the project and fitting into the technical restrictions
  • An exceptional understanding of design principles and foundations
  • Evolve in a leading group in the French video game industry represented in 30 different countries, with opportunities for international development

Skills For SAN Francisco Junior Texture Artist Resume

  • Knowledge of 3ds Max, Photoshop, Zbrush & other 3rd Party texturing programs like Xnormal, Quixel, Ndo etc
  • Collaborate with the Modeling and Concept team
  • Thorough understanding of the visual effects pipeline
  • Communicate and collaborate with the CG Supervisor, Lead Texture Artist, Modeling team and Production to execute the required look of CG characters and objects
  • Work closely with the modeling team to ensure UVs are positioned and scaled efficiently
  • Respect schedules and set deadlines while maintaining the highest standards

Skills For Senior Modeler / Texture Artist Resume

  • Extensively uses UV layout principles to produce aesthetically pleasing result
  • Work closely with Art Director and Modeling teams to provide hand-painted textures for 3D models, characters, environments, and props
  • Able to collaborate and bring creativity to a team of artists
  • Teach new techniques and apply new approaches to push assets to the next level
  • Knowledge of Zbrush, Photoshop, 3dsmax, Softimage XSI, Arnold Renderer

Skills For Senior Texture Artist Resume

  • Knowledge of other video game production disciplines
  • Some Substance Painter & Substance Designer knowledge
  • A passion for creating compelling content, as well as incorporation of the latest techniques for generating 2D and 3D imagery for film and television, is decisive to this role
  • A good grasp of underlying technical concepts
  • Academic training in drawing (vanishing point, perspective, shadows and lights, proportions, etc.)
  • Expert level of knowledge of 3D texture/shader creation techniques, such as: color, normal, specular, and bump maps using 3D applications
  • College diploma in modeling, textures for film/TV or equivalent

Skills For Texture Artist Senior Resume

  • Attention to detail, a gifted aesthetic eye and the ability to quickly grasp and distill highly complex matters are all crucial
  • Expert level knowledge of graphic design tools, such as: Photoshop
  • Understand technical constraints and to apply them to the assets created
  • Knowledge of workload management software/principles (e.g. Jira)
  • Receive feedback, adapt to change and to clearly communicate ideas
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality

Skills For Main Texture Artist Resume

  • To be able to work as part of a team
  • Create both standard and customizable texture maps, optimized for our proprietary engine
  • Create consistent preview renders and shaders for verification
  • Liaise with CG Supervisor on a regular basis for work allocation and feedback
  • Strong creative skills and a thorough understanding of the techniques required to generate texture images using a combination of photographs and digital painting

Skills For SAN Francisco Texture Artist Resume

  • Thorough understanding of the texturing process and the ability to both interpret designs and manipulate photographic reference material
  • Work well in a team and solve asset specific issues independently
  • Work closely with Modellers and Shader Writers within a team environment and take direction from Supervisors as appropriate
  • Apply and manage UVs and a familiarity with Mudbox/Zbrush (advantageous)
  • Work with lighters and shader writers to resolve technical issues and ensure assets are optimised for render
  • Work well in a team and solve texture specific issues independently

Skills For Vancouver Senior Texture Artist Resume

  • Work closely with Modelers and Shader Writers within a team environment and take direction from Supervisors as appropriate
  • Participate on plan texture production with the immediate supervisor
  • Fix bugs related to textures and materials
  • Work non-destructively within Photoshop and Substance Painter
  • Work within constraints set by the technology (texture sizes, transparency limitations, etc.)
  • Work within Maya to ensure UV’s are set up and utilized correctly for 3D meshes

Skills For SAN Francisco Senior Texture Artist Resume

  • An excellent understanding of color theory and lighting, and an affinity for texturing characters and props as well as architectural and natural environment elements
  • Familiarity with Substance Painter
  • Be able to work quickly and efficiently under tight deadlines
  • Create specular/gloss maps
  • Familiar with Substance

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