Sound Designer Resume Sample

4.8
16 votes
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Jacinthe Prosacco
1882 Breitenberg Knolls,  Detroit,  MI
+1 (555) 544 9570

Work Experience


Senior Sound Designer
02/2016 - PRESENT
Detroit, MI
  • Work with audio director so that content adheres to a project’s creative direction and standards
  • Experience with a variety of production and scheduling methods (Excel, Hansoft, etc.)
  • Extensive time management skills and experience
  • Experience with audio DAW (Sonar, Protools, Soundforge)
  • Experience with 3rd party audio integration software (wwise and fmod, etc.)
  • Experience with a variety of plugins and post processing software
  • Communicate subjective and creative ideas to cross discipline individuals and teams
  • Identify and maintain priorities
  • Understand best practices for audio development
Sound Designer
11/2008 - 08/2015
Detroit, MI
  • Self-motivated with demonstrated ability to work efficiently and independently
  • Collaborate as a team member working towards common goals
  • Experience using Scrum or other Agile development methodologies
  • Formal sound design education
  • Music composition skills and creation experience
  • Professional sound design and composition experience
  • Strong grasp of music theory
  • Excellent skills on guitar with an understanding of many playing styles
  • Strong sound design and composition portfolio with demonstrated ability to ship products
Technical Sound Designer
04/2004 - 05/2008
Phoenix, AZ
  • Experience and expertise in sound and music production
  • Strong sound design portfolio with demonstrated ability to ship products
  • Experience in creating audio for games
  • Music / sound diploma or other relevant educational background oriented in music
  • Deep musical culture & references
  • Good knowledge of game audio techniques and audio production fundamentals
  • Good understanding of the video game development process

Education


American InterContinental University - LA Campus
1998 - 2003
Engineer's Degree in Design

Professional Skills


  • Highly developed interpersonal skills and time management skills
  • Self-motivated, proficient & well organized, excellent troubleshooting and problem-solving skills
  • Proven skills mixing and editing dialog, music, and sound effects for sound-to-picture projects
  • Strong self-management and organization skills and ability to work independently
  • Proven skills and a unique artistic “voice” in terms of communicating and furthering a storyline via the medium of sound
  • Strong communication skills, pleased to work as part of a larger team
  • Excellent communication and interpersonal skills, along with a desire to work with a team

How to write Sound Designer Resume

Sound Designer role is responsible for sound, audio, design, editing, engineering, mixing, multimedia, training, integration, mac.
To write great resume for sound designer job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For Sound Designer Resume

The section contact information is important in your sound designer resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your Sound Designer Resume

The section work experience is an essential part of your sound designer resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous sound designer responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular sound designer position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative Sound Designer resume experience can include:

  • Strong desire to learn cutting edge sound design techniques and growing their own skillset
  • Solid skills in DAW like Reaper, Protools or Cubase
  • Extraordinary skills in all areas of sound design, recording, mixing, audio editing and optimisation
  • Demonstrated coding experience in programming languages (C#, JavaScript, Lua, Python)
  • Studio Skills - Recording, Mixing and equipment
  • Basic engineering skills necessary to help set up and prepare for voice recording sessions

Education on a Sound Designer Resume

Make sure to make education a priority on your sound designer resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your sound designer experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in Sound Designer Resume

When listing skills on your sound designer resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical sound designer skills:

  • Proven skills and a unique artistic "voice" in terms of communicating and furthering a storyline via the medium of sound
  • Good sound design and critical listening skills
  • Good audio post production and mixing skills
  • Good listening skills and an ear for detail
  • Good skills in Game Engine Editors (Unity, Unreal...)
  • Working knowledge in computer skills, e.g. Protool, Fairlight, is necessary

List of Typical Experience For a Sound Designer Resume

1

Experience For Senior Sound Designer Resume

  • Experience using and troubleshooting both Windows and Macintosh operating systems
  • Some experience recording sound in the field utilizing portable field recorders
  • Strong passion for designing fantasy based sounds for a massively multiplayer online game
  • Strong desire to continuously bring otherworldly creatures, environments and spells to life
  • Moderate experience using a digital audio workstation (Pro Tools, Nuendo, Ableton, etc..)
  • Some experience recording sound in a controlled studio environment (Foley)
  • Excellent knowledge of industry standard audio tools (i.e.; Nuendo, Pro-Tools, Reaper, Logic, Sound Forge, Reason, etc.)
2

Experience For Associate Sound Designer Resume

  • Strong artistic and creative sense
  • Good knowledge of industry-standard audio tools (i.e.; Nuendo, Pro-Tools, Reaper, Logic, Sound Forge, Reason, etc.)
  • Solid knowledge of PC and Mac hardware and software
  • No TV or news experience in TV is okay and not a deal breaker, but we need someone who thinks and mixes quickly and can think in stereo
  • Professional sound design and sound implementation experience
3

Experience For Senior UX Sound Designer Resume

  • Strong sound design portfolio
  • Experience with major digital audio workstations, and power-user of at least one
  • Diploma in related field and/or industry experience
  • Demonstrate sense of urgency as the newscasts approach deadline
  • Audio board experience also required
  • Experience in game audio
  • Sound design and sound implementation experience
4

Experience For Sound Designer, Interaction Sound Resume

  • Experience in audio production for games, primarily foley and sound design
  • Work closely with the Audio Director and the Design team to help define the game's audio aesthetic and create a meaningful player experience
  • Able to critique and judge your own work and achieve excellent results
  • Work closely with the Audio Director and the Design team to help define the game’s audio aesthetic and create a meaningful player experience
  • Validate/supervise the music recording sessions whenever necessary
  • Multitask and prioritize tasks across different simultaneous projects
  • Strong music background
5

Experience For Technical Sound Designer Resume

  • Game engine experience
  • Experience in video game development with multiple titles shipped
  • Demonstrable experience with Unity and other game engines
  • Notable experience in a fast-paced post-production environment
  • Production experience as sound designer/foley/technician within games, music, film, television or similar
6

Experience For Sound Designer / Composer Resume

  • Intermediate or greater experience of Game engine audio implementation technologies
  • Experience from full AAA production development cycle
  • Excellent knowledge of audio production tools (Pro Tools, Sound Forge or similar)
  • Experience with creature and spell sound design
  • Able to work with equal effectiveness solo and as part of a project team
  • Able to work with equal effectiveness in both team and solo creative environments
  • Able to work with equal effectiveness, both solo and as part of a project team
  • Experience with multi-channel audio formats
7

Experience For Sound Designer Resume

  • Prioritize and manage emergencies
  • Troubleshooting audio issues, optimizing to meet memory budget and performance requirements across multiple platforms
  • Understanding of PS4, XBOX One, and PC audio functionality, capabilities, and limitations
  • Working knowledge of Fmod Studio 8 or 9
  • Designing immersive and rich sound effects to engage players and drive the title’s narrative
8

Experience For Senior Sound Designer Resume

  • Having the vision to create the best sound design for games in the industry
  • Raising the quality level of audio in all Epic game titles and technologies
  • Pushing the development of audio features and integration for future Unreal audio engine development
  • Being able to closely adapt the audio vision
  • Welcoming of creative input and constructive feedback and other disciplines, while advocating and promoting your own agenda and direction for audio design
  • Welcoming of creative input and constructive feedback from other disciplines, while advocating and promoting your own agenda and direction for audio design
9

Experience For Associate Sound Designer Resume

  • Designing and implementing audio assets for cinematics
  • Mixing and mastering for realistic and stylized projects
  • Willing to face technical challenges, solve problems and fix bugs and technical issues on your own
  • Working both independently and in a team to compose and deliver audio in accordance with creative briefs
  • Understand theater of the mind and have a knack for matching stunning sound with stunning images and video and lightning speed for high volume turnaround
  • Creates compelling short and long form, multi-platform content including promotion, marketing and/or programming across Turner's diverse portfolio
  • Basic knowledge of editing, conforming and mixing sound-to-picture
10

Experience For Senior UX Sound Designer Resume

  • Speech recording and editing as required
  • Partake in creating test plans, debugging and ensure the final product meets quality benchmarks
  • Engages in sound design, mix broadcast and digital content for network support, promotion, marketing or programming areas
  • Expert level proficiency with industry standard professional audio software tools including: DAW’s, Audio Editors, Plug-Ins and processing
  • Knowledge of processing of audio signals (EQ, Compression, time base processing, noise reduction, etc.) in the digital and analog domain
  • Sound/Field recording as required
  • Work within the technical limitations for mobile devices while maintaining high standards
  • Is completely comfortable with modern audio creation equipment, software and recording techniques
  • Responsible for audio and song recording

List of Typical Skills For a Sound Designer Resume

1

Skills For Senior Sound Designer Resume

  • Extensive audio engineering and DAW skills and knowledge
  • A reel demonstrating advanced linear and procedural sound design skills
  • Experience in sound and music production and experience shipping products
  • Communication and interpersonal experience. Experience working with commercial audio middleware such as WWise and Fmod
  • Great communication skills and ability to swiftly integrate yourself, and collaborate closely with multiple interdisciplinary teams
  • Expert Pro Tools skills
2

Skills For Associate Sound Designer Resume

  • Organization skills, rigorous, autonomous, ability to plan, resilient to stress and able to work with tight deadlines
  • Experience in sound and music production and demonstrated ability to ship products
  • High-level communication skills and attention to detail
  • Prior experience within an agency or in-house creative team
  • Experience in sound and music production and demonstrated ability to ship high-quality products
  • Engaging with a world-class team to create amazing gaming experiences
3

Skills For Senior UX Sound Designer Resume

  • Working closely with game team developers and PD Sound team members to deliver an cohesive and compelling audio experience
  • Experience working in a team environment, providing and receiving feedback
  • Experience using and troubleshooting Windows and Macintosh operating systems
  • Experience specifically in creating outstanding sound assets for video games including magical spells, creatures, foley and ambiance
  • Experience using and troubleshooting Windows and/or Macintosh operating systems
  • Experience recording and directing voice over talent
  • Experience shipping at least one title using Wwise
  • Experience with Unreal or Unity editors, including scripting, level editor, animation and linear editors
4

Skills For Sound Designer, Interaction Sound Resume

  • Proven legacy of utilizing ones artistic "voice" in furthering a storyline via the medium of sound
  • Experience utilizing sound effect recording sessions to gather resources for audio production
  • Experience working in DAW workstations, including Nuendo or Pro Tools
  • Experience specifically in creating outstanding soundscapes and sound assets for video games
  • Experience doing live recording sessions both in the studio and in the field
  • Experience editing and conforming sound-to-picture
5

Skills For Technical Sound Designer Resume

  • Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations, including Pro Tools
  • Experience doing live recording sessions in the studio and in the field
  • Experience designing and conforming sound-to-picture
  • Experience specifically creating outstanding sound effects, backgrounds, and foley for games
  • Experience in working in a dynamic multi-faceted development environment working on a large number of projects
  • Experience in sound effects creation, editing and mixing
6

Skills For Sound Designer / Composer Resume

  • Experience in game audio scripting or other relevant programming environments
  • Solid understanding of technical audio theory and audio engineering
  • Industry experience composing music for TV, film, games an advertising
  • Experience in sound design and mixing for pre-rendered linear cinematics of varying complexity and content styles
  • Excellent sound design, editing, implementation and mixing expertise
  • Experience creating and implementing interactive and Timeline audio in Unity
  • Experience with using audio software such as Cubase, Reaper or equivalent
7

Skills For Sound Designer Resume

  • Experience performing sound design for linear content such as cinematics, trailers and adverts
  • Extensive experience with audio authoring (FMOD, Wwise) and game implementation techniques (emitters, animation notifies etc.)
  • Experience working in DAW workstations, such as Pro Tools, Reaper, Nuendo, etc
  • Experience in recording, both in the studio and in the field
  • Experience shipping titles for mobile devices (i.e. iOS and Android)
  • Experience with task tracking and version control software (JIRA, Perforce, etc.)
  • Experience with audio middleware and implementing audio assets into game build
  • Experience designing sounds for fantasy games, specifically creature and spell work
8

Skills For Senior Sound Designer Resume

  • Experience creatively producing sound effects, backgrounds, and foley for games
  • Experience working with commercial and / or proprietary audio implementation tools
  • Experience in creating audio for games or multimedia applications
  • Knowledge and experience using game development tools, technology and pipelines (FMOD, Wwise)
  • Foley recording experience
  • Experience designing sounds for fantasy genre of games
  • Experience creatively producing sound effects, backgrounds, and foley for games, and / or animation
  • Experience mixing in stereo and surround-sound formats
9

Skills For Associate Sound Designer Resume

  • Demo reel or audio portfolio including representative examples of sound design experience
  • Experience creatively producing sound effects, backgrounds, and foley for games and / or animation
  • Experience developing games that use Fmod
  • Experience with live recording sessions, both in the studio and in the field
  • Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations
  • Experience working with commercial and/or proprietary audio implementation tools
  • Music composing and studio experience
  • Experience editing music
  • Experience in audio design/engineering within video game industry
10

Skills For Senior UX Sound Designer Resume

  • Demo reel showcasing relevant experience
  • Experience delivering high quality work under tight deadlines
  • Demonstrated understanding of virtual instrument frameworks, audio signal paths, and music production techniques
  • Experience working in Pro Tools or equivalent audio software
  • Extensive game engine experience

List of Typical Responsibilities For a Sound Designer Resume

1

Responsibilities For Senior Sound Designer Resume

  • Hands on creating, recording (Foley), editing, implementing, mixing, and optimizing of audio in-game
  • Linear sound effects, field recording, dialogue processing, and music editing
  • Aid with VO recording, editing, and mastering as needed
  • Manage music editing and integration in the game following the Audio Director guidelines
  • Take a central role in establishing the sonic landscape of Telltale’s projects
  • A passion and understanding for cinematic and game sound design
  • Able to work efficiently in both PC and Mac-based operating systems
  • Assist with sound and music gathering for story development
2

Responsibilities For Associate Sound Designer Resume

  • Expert use of professional audio production techniques and editing tools such ProTools, SoundForge, Bias Peak, Waves Plugins, sequencers
  • Imaginative use of audio production tools, Foley performance and capture, props, recording techniques, etc. to create high quality original content
  • Use of professional audio production techniques and editing tools such ProTools, SoundForge, Bias Peak, Waves Plugins, sequencers
  • Familiarity with a variety of audio middleware applications (Wwise, FMOD, etc.)
  • Highly motivated, with a passion for audio and video games
  • Accept critique and to listen
  • Design and create original sounds to be used as final assets (SFX and ambiances)
  • Work closely with the audio direction, designers and level designers to ensure that the audio design supports the game design
  • Relevant educational background oriented in music
3

Responsibilities For Senior UX Sound Designer Resume

  • Passion for audio and video games
  • Create and implement quality audio for our video games
  • Post production audio for media content as required
  • Music creation as required (minimal)
  • Directly support multiple teams
  • Keep audio library organized
  • Participates in quality control audio reviews for all titles
4

Responsibilities For Sound Designer, Interaction Sound Resume

  • Take direction from the Audio Director and other more senior producers on a project
  • Proficient in at least one DAW
  • Have multi genre scope and maybe even encyclopedic knowledge of music styles, artists, and songs
  • Are well versed in today’s sound technologies, knows Pro Tools, plugin and have sonic excellence
  • Creation of sound elements
  • Shipped at least two major titles
  • Fluency in game audio implementation systems
  • Create, design and edit music and sound effects, compose theme song and background music for TV programmes, e.g. drama, sitcom, variety shows on Channel 5, Channel 8 and Channel U; as well as for movies
5

Responsibilities For Technical Sound Designer Resume

  • Able to do music arrangement through Midi sequencing
  • Able to play some musical instrument
  • Bilingual in English and Chinese to liaise with the Chinese departments
  • Shipped at least five major titles
  • Knowledgeable about various game engines such as Unreal and Unity
6

Responsibilities For Sound Designer / Composer Resume

  • Mastery with modern DAW’s and other audio production software
  • High level expertise with Audiokinetic’s WWISE
  • Work with and support NewsFix to enhance sound and music in multiple packages daily
  • Work cross-functionally with internal departments to fulfill station’s sound needs as needed
  • Work with Manager of News Operations to maintain equipment and software needs
  • Bilingual in English and Chinese to liaise with the Chinese departments on their programmes
7

Responsibilities For Sound Designer Resume

  • Prepared to work long hours under tight deadline
  • Proven qualifications in scripting game sounds using commercially available sound middleware and/or internal/proprietary game development tools such as Sony’s Scream, Wwise, Fmod, Maya, Unreal Engine, etc
  • Excellent understanding of film grammar audio implementation techniques and concepts
  • Experience in a similar Sound Designer position
  • Strong expertise of all game audio pipeline
  • Ownership of audio pipeline documents and collaboration with the game developer team and PD Sound designers
  • Proven experience working with game development teams and coordinating with various game departments such as animation, level design, AI, physics, mechanics, etc
  • Experience in game audio
  • Work under pressure and tight deadlines while maintaining professional respect and courtesy to our dev teams and team members
8

Responsibilities For Senior Sound Designer Resume

  • Experience with scripting game sounds using commercially available sound middleware and/or internal/proprietary game development tools such as Sony’s Scream, Wwise, Fmod, Maya, Unreal Engine, etc
  • Demonstrate comprehensive understanding of sound design goals set by our Global Audio Director
  • Anticipates risks, providing contingency solutions and timelines
  • Proficient with linear audio production and mixing techniques (stereo and surround mediums)
  • Design original, innovative and emotionally compelling sounds, and manage their implementation into the game engine / middleware
  • Collaborative and willing to work with team members from all disciplines in order to execute the creative vision for the game
9

Responsibilities For Associate Sound Designer Resume

  • Close collaborating with cutscene editors and animators
  • Collaboration with the Marketing to fulfill post production needs for promotional materials
  • A passion and understanding of cinematic and game sound design
  • Meet tight deadlines and assist with maintaining the overall quality of audio for games
  • Providing technical implementation for the audio team
  • Analyze existing interactive music systems in the game and improve them if necessary with the support of the Audio programmers and Technical Directors
  • Create and maintain the highest quality standards for audio on our games
10

Responsibilities For Senior UX Sound Designer Resume

  • Able to extend expertise to other teams on project and identifies discipline's dependencies and critical paths on a project
  • At least 2 PC or Console titles shipped
  • Expert knowledge of Wwise, Unreal 4, Protools, Soundforge, Cubase, Waves plug-ins, and sound-effects libraries
  • Adapts well to change & ability to work on multiple projects and tasks
  • Mix and manage dialogue assets
  • Keep sound design documentation up-to-date for programmers, producers and designers

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