3D Artist Resume Sample

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Daphne Conn
297 Conn Lights,  Houston,  TX
+1 (555) 427 1709

Work Experience


3D Artist
08/2017 - PRESENT
New York, NY
  • Experience in a similar role creating 3D game assets
  • Passion for creation of visually stunning 3D environments whether natural or architectural
  • Strong technical skills in integrating environments with next generation toolsets (scene lighting, environment optimization and event triggering)
  • Possess classical foundation, including the effective use of color, contrast, composition and concept
  • ​Excellent traditional skills as it pertains to painting/drawing, compositing, texturing
  • Strong knowledge of anatomy and structure
  • Experience in creative development using 3D and 2D applications to build content for multiple shipped products
3D Artist, AGS
05/2012 - 07/2017
Chicago, IL
  • Proficient with industry standard 3D tools like Maya, Softimage, or Houdini and Adobe Creative Suite
  • Suggest new ideas for artistic and graphic references for the project, and participate in the project’s artistic direction
  • Assist in developing and maintaining the SOP’s for producing images for the website in coordination with the eMarketing Project Coordinator. Maintain set standards such as dimensions of each digital asset, type of files, colors etc
  • This is additional head count on their team
  • Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.)
  • Still renderings & animations for internal and external use
  • Prepare images/animations for presentations and sell-in decks
  • Guarantee the product CMFs are being translated to the digital world correctly
  • Deliver Industrial Design guides for Retail
3D Artist Intern
02/2005 - 11/2011
Philadelphia, PA
  • Work with either detailed or loose design briefs; this includes the ability to accurately translate 2D artwork into 3D
  • Create models with multiple sub-divisions with the ability to go from low resolution version to a high resolution version; ensure model meshes are water tight, meaning they completely enclose a volume without any gaps or holes
  • Engineer and separate components/geometry so that objects can be 3D printed separately and key/fit together
  • Work on different types of projects ranging from creating new geometry to processing scan data
  • Monitor and report workflow progress, keeping pace with delivery schedule requirements for each project this includes providing regular progress shots
  • Proficient in 3-D modeling and drawing creation
  • Knowledge in the Adobe Creative Suite (Photoshop and InDesign specifically)
  • Apply design principles and use feedback to modify designs
  • Demonstrate a broad range of superior modeling abilities including the mastery of high-poly modeling, low-poly modeling, lighting, and the creation and application of textures and UV’s with Maya/3ds Max, Z-Brush/Mudbox, Photoshop or equivalent software

Education


Belmont University
2000 - 2005
Bachelor's Degree in Industrial Design

Professional Skills


  • Strong texturing skills and a good understanding of modern physically based rendering tools and processes, such as Substance Painter and Quixel Suite
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
  • Strong high & low resolution modeling and texturing skills
  • Excellent high and low resolution modelling/sculpting skills
  • Strong composition skills and an understanding of light, form and perspective
  • Strong 3D visualization/rendering skills
  • Excellent English communication skills (spoken and written)

How to write 3D Artist Resume

3D Artist role is responsible for art, modeling, software, design, texturing, english, shipping, retail, training, integration.
To write great resume for 3d artist job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For 3D Artist Resume

The section contact information is important in your 3d artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your 3D Artist Resume

The section work experience is an essential part of your 3d artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous 3d artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular 3d artist position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative 3D Artist resume experience can include:

  • Helping design compelling controls, sample apps, and education/demo materials for designers and developers of all skillsets
  • Solid understanding of FW product development processes and experience in manufacturing processes
  • Experience executing on quality VR artwork and experiences independently
  • Assist and support less experienced members of staff in their learning of good work practices
  • Very good skill and knowledge of using 2D and 3D tools such as Maya, Photoshop, Substance painter
  • Effectively communicate and collaborate across functional teams and disciplines

Education on a 3D Artist Resume

Make sure to make education a priority on your 3d artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your 3d artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in 3D Artist Resume

When listing skills on your 3d artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical 3d artist skills:

  • Strong technology skills; experience with file management and multiple file formats
  • Solid organizational skills with an ability to make necessary adjustments quickly while complying with art direction
  • Self-driven with good communication skills
  • Solid written and presentation skills for communicating to customers
  • Drawing, Sculpting and Traditional art skills
  • Building prototypes, leveraging your skills as a 3D artist and forward thinker

List of Typical Experience For a 3D Artist Resume

1

Experience For 3D Artist Intern Resume

  • Good 3D skills
  • Advanced experience in texture creation with Photoshop, Substance Designer, or other, and advanced understanding of real-time shaders
  • Photography coursework or experience (lighting and composition)
  • Experience in 3D operation (within the gaming industry is an advantage)
  • Good at realistic texture
2

Experience For 2D & 3D Artist Resume

  • No less than 3 years experiences in game
  • 3-5 Years Experience
  • Rendering, lighting, shading, modeling, animating and post-producing high-end visuals
  • Taking the work of motion, UX, and interaction designers, realizing it in 3D in a performant, high-quality way, and working with developers to implement
  • Working knowledge of 3D, concept and polygonal modeling and photo quality rendering
  • Understanding in creating textures and models in varying art styles
  • Helping define the New Design System, and applying it to mixed reality HMD's
3

Experience For 3D Artist / Character Artist Resume

  • Understanding of generating normal maps from high poly models
  • Participating in design discussions as an advocate of 3D process
  • Working closely together with Art Directors and Supervisors to ensure quality standards
  • Portfolio showing examples of digital sculpting, low poly modelling, as well as technical abilities in effects, lighting, and material setup
  • Flexibility with working on different types of projects ranging from creating new geometry to processing scan data
  • Stay up to date on cutting-edge advancements in visual storytelling tools and emerging platforms
  • Proficiency in 3D artistry, including the creation of organic, hard surface and low-poly models, lighting, texture & material design and character rigging
  • 3D modeling, rigging, texture, and lighting
4

Experience For 3D Artist, AGS Resume

  • Perform art tasks within Unity involving Particle Effects, Scene Setup, and Lighting and Baking within the engine
  • Proficient with real-time PBR workflow, High to Low Poly baking, in-engine lighting and shading
  • Maintain a high level of quality while working within time and design constraints and balancing application performance
  • Keen understanding of current and new 3D techniques and technologies and a desire to drive quality while maintaining technical performance
  • Asist in hiring and mentoring junior motion designers within the 3D space
  • Produce texture assets and materials in a range of art-styles, utilising modern practices such as Physically Based Rendering
5

Experience For 3D Artist Internship, Disney Interactive Resume

  • Proficient in 3-D modeling and drawing creation - familiar with 3DS max, and OR Revit, the Adobe Creative Suite
  • Work with existing blueprints and design of clubs, reformatting into a digital form
  • Very high proficiency in computer rendering using programs like Keyshot, Maya, 3DS Max, Cinema4D, Blender, or VRay
  • Following precise naming convention outline. Name each mesh appropriately
  • Ability and understanding of keying and boolean objects
  • Understanding of 3D print basics and creating water tight geometry
  • Monitor and report workflow progress, keeping pace with delivery schedule requirements for each project. This includes providing regular progress shots
  • Demonstrable understanding of the process of creating real-world objects and environments
6

Experience For 3D Artist Hololens Resume

  • Comfortable working within an environment in which the goals evolve rapidly where technical and design hurdles need to be solved on-the-fly
  • Collaborate with IT to investigate and prototype emerging technologies
  • Intermediate understanding of CAD based programs (CAD or CREO equivalent)
  • Create high quality 3D assets for animation, including realistic 3D environments and character design
  • Quickly prototype and sketch out ideas before diving into implementation
  • Knowledge of how to adapt art for real-time and offline rendering methods
  • Assist in creating high-quality 3D and 2D art content for internal projects and prototypes
  • Industry-leading knowledge of next-gen content creation
7

Experience For 3D Artist, Intern Resume

  • Portfolio demonstrating acumen in 3D, real-time, and 2D concept
  • Continuously improve workflows and processes by sharing best practices, identify process improvement and drive reduction of operational waste
  • Stay current on all technology related to 3D and photorealistic imaging to streamline CGI development
  • Assist with defining processes and make recommendations for improvement
  • Develop 3D interior and exterior architecture for product staging
  • Proficiency at both efficient hard-surface and organic modelling
  • Basic understanding of other design programs and tools to import from vendor partners
  • Able to produce, address feedbacks and debug according to AD’s feedbacks
8

Experience For 3D Artist / Software Developer 1 Resume

  • Deep understanding of PBR workflow
  • Work collaboratively with game designers and art leads in creating 3D assets that meet or exceed performance goals
  • Foster a culture of knowledge sharing, innovation, best practices and process standardization
  • Become part of an amazing team, absorb and share knowledge
  • Get to know the 3DEXCITE way of working
  • Get familiar with our quality standards and processes, while pushing for innovation
  • Creating an object and ability to engineer and separate components/geometry so that can be 3D printed separately and key/fit together
  • Provide guidance and leadership in all technical questions regarding the 3D asset creation process
9

Experience For 3D Artist Resume

  • Product Marketing all Business Units
  • Exhibit a portfolio with samples of previous 3D modeling projects
  • Proficient in one or more 2D authoring software (e.g. Quixel, Ndo, Substance Design, Substance Painter, Photoshop)
  • Understands technical constraints and integrates them when modeling
  • A thorough understanding of 3D visual, animation, illustration, motion graphic design and video production
  • Health Savings Accounts (HSA) and Flexible Spending Accounts (FSA)
  • Portfolio of work demonstrating proficiency as a 3D Artist
  • Proficient in at least one major 3D and Sculpting programs (Maya, Modo, Zbrush etc.)
  • Knowledge on new texturing and material creation tools such as Quixel Suite or Substance
10

Experience For 3D Artist Intern Resume

  • Ability and knowledge of keying and boolean objects
  • Work independently and achieve results while working on multiple projects within a fast-paced environment
  • Able to adapt quickly to ever-evolving technological and workflow adaptations
  • Knowledge of how to inform product groupings with architecture, props, room composition, camera angle and lighting
  • Rigging of models
  • Support the CMF definition, production follow-up and adaptations for retail
  • Educating, empowering and inspiring world-class agencies and creators as they learn Mixed Reality - this is done in-person at large events, in smaller classes, and online
  • Creating design tools and processes that empower 2D designers to ramp-up in 3D design
  • 3D artist, either VFX or Game-development background (5 yrs+ hands-on production role)

List of Typical Skills For a 3D Artist Resume

1

Skills For 3D Artist Intern Resume

  • Great writing skills and ability to provide clear and concise written feedback to off-site art teams
  • Portfolio, and/or reel demonstrating relevant artistic skills
  • Communicate effectively with a variety of team players
  • Intermediate English level is required (written and oral skills)
  • A portfolio of work, with clear examples of personal skillset and relevant capabilities
  • Excellent 3D & VFX Software application experience like Modo, Cinema4D, Clo3D, VStitcher, Optitex, RTT DeltaGen and After Effects or Premiere
2

Skills For 2D & 3D Artist Resume

  • Excellent experience with 2D Graphics applications especially Adobe Photoshop and Illustrator
  • Advanced skills in 3D Studio Max or any other high end 3D software
  • Exceptional attention to detail and creative problem solving skills
  • Develop your skills in our 3D real-time visualization software 3DEXCITE DELTAGEN
  • Effectively execute all necessary assigned tasks while under tight production schedule deadlines
3

Skills For 3D Artist / Character Artist Resume

  • Contributing to the excellent small-team vibe that we have going, in an enthusiastic and collaborative way
  • Excellent English reading, speaking and writing
  • Experienced in creating conceptual prototypes and proficient in preparing 3D data for rapid prototyping and/or visualization
  • Apply lighting and shading to properly represent photorealistic quality of renderings; consistently display a strong attention to detail and finishes
  • Very good sense for translating concept to 3d model
  • Proactive problem solver, skilled at investigating all facets of an issue to seek resolution
  • Proficiency in 3D modeling tools, ideally with experience in the Maya environment
4

Skills For 3D Artist, AGS Resume

  • Experience with other 3D modeling and CAD software programs outside of Maya and ZBrush
  • Knowledge and experience with using desktop 3D printers
  • Experience working with Adobe Photoshop
  • Demonstrated proficiency using digital Design applications (i.e. Photoshop, and Illustrator)
  • Experience working in 3DS MAX (or similar), Photoshop, Creative Cloud
  • Demonstrated ability to create photo-realistic 3D models including knowledge of materials and textures
  • Experience in film, gaming or tech industry
5

Skills For 3D Artist Internship, Disney Interactive Resume

  • Experience working in a range of styles
  • Professional experience working in a fast-paced 3D production environment
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Professional experience working within a Augmented Reality(AR) or equivalent industry role (3DS Max Mandatory)
  • Experience as a 3D artist and animator, preferably with a gaming background
  • Experience shipping AAA games
6

Skills For 3D Artist Hololens Resume

  • Experience communicating with cross-functional groups
  • Strong knowledge of industry standard pipelines and workflows, asset exporting process and implementation within the game
  • Experience of working with Unreal Engine 4
  • Strong portfolio (preferably online) showcasing all your work
  • Professional experience working in a fast-paced 3D production environment
  • Good knowledge of game development
  • Excellent sense of object surface
7

Skills For 3D Artist, Intern Resume

  • Experiences on shipped AAA game
  • Excellent knowledge of Photoshop and the Adobe Creative Suite
  • Experienced in Zbrush and Maya programs
  • Professional industry experience as a character /3D Artist
  • Skilled in one or more 3D packages (e.g. Autodesk Softimage, 3D Studio Max, Maya, IXSI, LightWave, ZBrush)
  • Good sense of form, shape and silhouette in regards to objects
8

Skills For 3D Artist / Software Developer 1 Resume

  • Experience in product visualization
  • Apparel creation and visualization experience
  • Experience in product visualization process of Accessories & Gear
  • Experience in Maya, Premiere, After Effects, Motion Design and Video Production an asset
  • Motivated attitude to deliver and be a good team player
  • Experience in game development or related industry
  • Good eye for composition, shape, color and details
9

Skills For 3D Artist Resume

  • Experienced in the usage of PBR
  • Strong communication, interpersonal and teamwork abilities
  • Experience with Texture Painting, Projection Mapping, and Look Development
  • Experience working with with the UE4 blueprints system and common UE4 tools
  • Experience of working with outsource partners and software such as shotgun
  • Solid sense of three-dimensional design with attention to detail regarding organic texture layers
10

Skills For 3D Artist Intern Resume

  • Experienced in the development and implementation of tailored workflows and pipelines
  • Experience with various 2D and 3D CGI workflows and processes
  • Understand and articulate the elements of a good photography to achieve quality CGI image
  • Understand and articulate the elements of a good photograph with ability to edit oneself to achieve quality standards
  • Handle multiple projects and deliver strong editorial and branded content products
  • Experience with 3D software such as Maya 3D, Mudbox, ZBrush, Houdini, Cinema 4D or 3D Studio Max and Adobe Creative Suite
  • Experience in AAA game development and at least 1 commercially released title
  • Strong knowledge of Maya or 3DS Max and ZBrush or Mudbox
  • Proven ability to work with and without reference

List of Typical Responsibilities For a 3D Artist Resume

1

Responsibilities For 3D Artist Intern Resume

  • Games industry experience with industry 3D packages, preferably 3DSMax & ZBrush
  • Story boarding presentation / Sketching, painting would be added advantage
  • Retouch rendering with Photoshop, pixel perfect for Print, Packaging, Video, and eCommerce
  • Basic working knowledge in Corona render engine(Optional)
  • Knowledge of 3D software including 3D Max, Maya, V-ray, etc
  • Also work on 2D visual assets
  • Deep familiarity with Maya (3DS Max, Houdini, and Unity are major pluses, we use other packages too)
  • Deep familiarity with real-time 3D graphics (the pipelines, technical constraints and mindset)
2

Responsibilities For 2D & 3D Artist Resume

  • Create high-quality, performant assets to spec, across devices and platforms (HMD, console, mobile, etc)
  • 3D asset creation – modelling and texturing a wide range of 3D assets. This often leans towards hard surface objects and architectural spaces. More occasionally, but still required, organic modelling
  • Work under the strategic direction of the Creative Manager to produce high quality artwork in a fast-paced and high-volume production environment
  • Develop knowledge of residential and commercial design trends
  • Proficient in Maya, Mental Ray, and Adobe Photoshop
  • Detail oriented with a high capacity to learn new tools and processes
3

Responsibilities For 3D Artist / Character Artist Resume

  • Able to work independently, take direction and receive feedback to meet expectations often under tight deadlines
  • Advise, educate and work with incubator teams at Video Lab West and across the Video Lab
  • Establish feedback loops with stakeholders and audiences
  • Document processes and learnings
  • Pitch and contribute to projects and experiments
  • Engage with the creative community through social events and workshops hosted by Video Lab West
4

Responsibilities For 3D Artist, AGS Resume

  • Communicate with engineers, developers, game designers and graphic artists
  • Collaborate with the Art Leads and technical artists to help define the benchmark standards
  • Work with Art Leads and technical artists to help improve workflows, pipelines and best practice
  • Responsible for the creation and timely delivery of all designated assets
  • Ensure own work meets all artistic and technical benchmarks throughout the production cycle
5

Responsibilities For 3D Artist Internship, Disney Interactive Resume

  • Ensure all assets are delivered against agreed technical specifications and quality bars and all assets are present and functioning in the game engine as intended
  • Ensure all assets meet the games art style
  • Comprehensive knowledge of industry standard 3D and 2D software, ZBrush, 3DS Max or Maya, Substance Painter and Designer, Photoshop, etc
  • Manage and maintain a digital asset library of images
  • Ensure timely delivery of all phases of creative work on 3D high-poly and low-poly models from conception through production, as directed
  • Render images in 3D forms from mechanical design to organic objects, and from photorealistic to stylized
6

Responsibilities For 3D Artist Hololens Resume

  • Maintain a consistent standard of work throughout a varied range of tasks
  • Model, sculpt, retopologise and bake a variety of assets
  • Anticipate, communicate, and troubleshoot creative or technical issues
  • Flexible to changes in production and able to shift focus between a range of tasks
  • Produce high quality hard-surface character armour, weapon and environment assets
  • Work in close collaboration with Shanghai team to finish the integration of assets and related work
  • Record all the workflow and related information. Make sure this is applicable and understandable for the team
  • Expertise in 3DsMax, Maya, Z-brush, Photoshop, Substance painter etc
7

Responsibilities For 3D Artist, Intern Resume

  • Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
  • Keep abreast of advanced techniques which could be used to improve the visual quality or development processes of the simulator
  • Maintain a proactive attitude towards team-wide art and development issues
  • Rendering: Deliver high-impact digital photorealistic product representations in support of internal and external marketing campaigns for all Hyster-Yale global operations
  • Animation: Work with teams to develop storyboards and create/edit animations and optimize animations for delivery
  • Rendering/Animation Lead: Project coordinator interfacing with marketing, engineering, and outside rendering firms as needed to provide data preparation, coordinate workflow, and provide artistic direction on larger rendering jobs
8

Responsibilities For 3D Artist / Software Developer 1 Resume

  • Amazing eye for detail in color, lighting, & shading
  • Skilled at creating complex material shaders to achieve photorealistic accuracy. Familiarity with color reproduction, procedural textures, bump mapping, opacity maps, and material layering/graphs
  • Animation development including kinematics (i.e. skeleton/bones), complex motion, deformable bodies, particle systems, video editing, compression/codecs
  • Coordinate and collaborate with other animators and manage projects on tight schedules
  • Render and/or digitally paint 3D models
9

Responsibilities For 3D Artist Resume

  • Work independently and achieve results without a lot of supervision
  • Proficiency in Autodesk® 3ds Max® and/or Maya® , Pixologic® ZBrush®and Adobe® Photoshop®
  • Adapts well to new processes and pipelines
  • Manages his/ her own time and works within deadlines
  • Expertise in Rhino, Keyshot, Photoshop and Illustrator (other softwares can be discussed)
  • High level competency in 3D digital design tools (Maya, Modo, V-Ray, Octane, Substance Deigner)
10

Responsibilities For 3D Artist Intern Resume

  • Broad knowledge in 3D animation and software tools to build & configure complex 3D models
  • Employer paid life insurance policy
  • Additional voluntary benefits offered
  • Free health club membership
  • Affordable Gym membership and an in-studio gym

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